"Fake Alice -Retold Tale-", Crowdfunding Reached 5 Million Yen Goal in Just 4 Minutes; Supports Reach 500% in 3 Days, Full Voice Acting and Other Features Confirmed
Note: the original Japanese article can be found at:
https://www.4gamer.net/games/950/G095082/20251008052/
Editorial Department: Yagishima | 2025/10/08 09:43 (UTC)
Visual Arts has today (October 8, 2025) announced that its new title “The False Alice -Retold Tale-” has achieved its crowdfunding goal.
This title is a novel game adaptation of the 2019 mobile game “The False Alice” (available on iOS / Android). The release is scheduled for autumn 2026.
Thumbnail image No.006 / “The False Alice -Retold Tale-”, reached the target of ¥5 million within 4 minutes of campaign launch. Reached 500% funding in 3 days, leading to decisions on full voice acting Thumbnail image No.007 / “The False Alice -Retold Tale-”, reached the target of ¥5 million within 4 minutes of campaign launch. Reached 500% funding in 3 days, leading to decisions on full voice acting Thumbnail image No.008 / “The False Alice -Retold Tale-”, reached the target of ¥5 million within 4 minutes of campaign launch. Reached 500% funding in 3 days, leading to decisions on full voice acting Thumbnail image No.009 / “The False Alice -Retold Tale-”, reached the target of ¥5 million within 4 minutes of campaign launch. Reached 500% funding in 3 days, leading to decisions on full voice acting Thumbnail image No.010 / “The False Alice -Retold Tale-”, reached the target of ¥5 million within 4 minutes of campaign launch. Reached 500% funding in 3 days, leading to decisions on full voice acting Thumbnail image No.011 / “The False Alice -Retold Tale-”, reached the target of ¥5 million within 4 minutes of campaign launch. Reached 500% funding in 3 days, leading to decisions on full voice acting
“The False Alice” ceased updates for new content in August 2023, shifting operations to continue the service only if revenue surpasses server costs. Even two years after halting content releases, the game remains online.
The crowdfunding campaign (link) began on October 3 at 19:00 and achieved its ¥5 million target within just four minutes. During the official program “Twelfth Live Broadcast of The False Alice” streamed from 20:00 that same day, funding surpassed ¥15 million; by the next day it reached ¥20 million, leading to a decision to implement full voice acting.
Additionally, on October 6 at 14:00—three days after campaign launch—the project achieved 500% of its target, raising ¥25 million. The next stretch goal for 600% funding, set at ¥30 million, will unlock the addition of individual story routes for three Alices.
Thumbnail image No.005 / “The False Alice -Retold Tale-”, reached the target of ¥5 million within 4 minutes of campaign launch. Reached 500% funding in 3 days, leading to decisions on full voice acting Thumbnail image No.003 / “The False Alice -Retold Tale-”, reached the target of ¥5 million within 4 minutes of campaign launch. Reached 500% funding in 3 days, leading to decisions on full voice acting Thumbnail image No.004 / “The False Alice -Retold Tale-”, reached the target of ¥5 million within 4 minutes of campaign launch. Reached 500% funding in 3 days, leading to decisions on full voice acting
Funds raised through this crowdfunding campaign will be used for development costs of the novel game version and production expenses for rewards. Updates on development progress and new information will continue to be shared via CAMPFIRE and the official X account (link).
CAMPFIRE “The False Alice -Retold Tale-” Crowdfunding Project Page
“The False Alice – Retold Tale–” Crowdfunding Achieves Target in 5 Minutes — Surpasses 300% During Broadcast, Reaches 500% Within 3 Days
Visual Arts Co., Ltd. (Headquarters: Naniwa-ku, Osaka City, Osaka Prefecture; Representative Director: Genzui Ten’ou) is pleased to announce that the crowdfunding campaign for “The False Alice -Retold Tale-” has achieved its target.
The new project, “The False Alice -Retold Tale-”, launched on CAMPFIRE at 19:00 on Friday, October 3, 2025, and reached its goal in just four minutes after launch.
Additionally, during the official program “Twelfth Live Broadcast of The False Alice” streamed from 20:00 that same day, funding surpassed 300%. Numerous encouraging messages poured in throughout the broadcast, marking a vibrant start to the campaign.
Thumbnail image No.002 / “The False Alice -Retold Tale-”, reached the target of ¥5 million within 4 minutes of campaign launch. Reached 500% funding in 3 days, leading to decisions on full voice acting Thumbnail image No.003 / “The False Alice -Retold Tale-”, reached the target of ¥5 million within 4 minutes of campaign launch. Reached 500% funding in 3 days, leading to decisions on full voice acting
The next day, the project ranked #1 in CAMPFIRE’s popularity rankings and achieved 400% funding—leading to the decision to implement full voice acting.
Furthermore, by October 6 at 14:00—three days after launch—the project reached 500% funding. Thanks to overwhelming support from fans, the campaign has far exceeded initial expectations, and we are now aiming for the next stretch goal of 600%, which will unlock “individual story routes for three Alices.”
Funds raised through this campaign will be used for the development of the novel game version, “The False Alice -Retold Tale-”, as well as reward production costs. Moving forward, updates on development progress and new information will continue to be shared via CAMPFIRE and our official X account (https://x.com/itsuwari_alice).
Thumbnail image No.006 / “The False Alice -Retold Tale-”, reached the target of ¥5 million within 4 minutes of campaign launch. Reached 500% funding in 3 days, leading to decisions on full voice acting Thumbnail image No.007 / “The False Alice -Retold Tale-”, reached the target of ¥5 million within 4 minutes of campaign launch. Reached 500% funding in 3 days, leading to decisions on full voice acting Thumbnail image No.008 / “The False Alice -Retold Tale-”, reached the target of ¥5 million within 4 minutes of campaign launch. Reached 500% funding in 3 days, leading to decisions on full voice acting Thumbnail image No.009 / “The False Alice -Retold Tale-”, reached the target of ¥5 million within 4 minutes of campaign launch. Reached 500% funding in 3 days, leading to decisions on full voice acting Thumbnail image No.010 / “The False Alice -Retold Tale-”, reached the target of ¥5 million within 4 minutes of campaign launch. Reached 500% funding in 3 days, leading to decisions on full voice acting Thumbnail image No.011 / “The False Alice -Retold Tale-”, reached the target of ¥5 million within 4 minutes of campaign launch. Reached 500% funding in 3 days, leading to decisions on full voice acting
Crowdfunding Overview
Platform: CAMPFIRE (https://camp-fire.jp/projects/867472/view)
Campaign Period: October 3, 2025 (Fri) 19:00 – December 3, 2025 (Wed) 23:59
Target Amount: ¥5 million (achieved within five minutes of launch)
About “The False Alice -Retold Tale-”
“The False Alice -Retold Tale-” is a new project that reimagines the 2019 mobile game “The False Alice” as an original novel game. The aim is to transcend its online service roots and become a lasting work of art.
Official X (formerly Twitter): https://x.com/itsuwari_alice
◆ What is “The False Alice”?
“The False Alice” (@itsuwari_alice) is a mobile game originally released in October 2019 by Visual Arts for iOS and Android.
[Overview]
This title follows the story of “failed creations”—young girls born from fairy tales—who fight each other to become the one true version. It’s a dark fantasy novel RPG set in an abstract world where characters from unfinished stories gather, lost without purpose.
These beings call themselves “Alters,” and strive to claim the singular position as the authentic “original” by battling others with the same name.
By combining a decadent atmosphere with unique lore, “The False Alice” offers users a fresh storytelling experience unlike any previous fairy tale RPG.
[Notable Past Highlights]
2020: Received an Honorable Mention for the “Security Incident Response Award” — rare recognition among mobile games — for its response to server outages (https://www.itmedia.co.jp/news/articles/1912/20/news105.html https://news.mynavi.jp/techplus/article/techp4911/)
2022: All planned scenarios were completed as scheduled.
2023: New content updates ceased, and the game introduced a “server cost counter” alongside another internal counter—announcing that operations would continue only if this second counter surpassed server costs. This strategy gained widespread attention (https://www.famitsu.com/news/202307/17309949.html)
2024: Despite no new content being added, the game celebrated its first anniversary since ceasing updates. Notably, despite having stopped adding new content, the team accidentally released a new update and issued an in-game apology currency (https://x.com/itsuwari_alice/status/1840677989027348531)
2025 September: The counter has remained above the server cost threshold for two years since new content was discontinued, and the service continues to this day.