Mobile Game Cell-Run Analysis (September 25 – October 1, 2025). "Fate/Grand Order" Tops This Week's Chart. Domestic Revenue Rankings for July–September Also Featured
Note: the original Japanese article can be found at:
https://www.4gamer.net/games/266/G026651/20251006009/
Editorial Department: Akasaka | 2025/10/09 00:00 (UTC)
Image Gallery No.001 thumbnail / Smartphone Game Cell Analysis (September 25–October 1, 2025). This week’s #1 is “Fate/Grand Order.” Domestic revenue rankings from July to September also featured
According to Sensor Tower data, smartphone game domestic revenue in 2024 reached approximately 124 billion yen (related article). This weekly series, “Smartphone Game Cell Analysis,” delivers various data on the top-selling titles in Japan—the world’s leading nation for smartphone gaming.
Domestic Revenue Rankings for Smartphone Games (September 25–October 1, 2025)
Rank Previous Week Title DL Growth Rate
(Week-over-week) Revenue Growth Rate
(Week-over-week)
1 4 Fate/Grand Order 40% 91%
2 1 Monster Strike 34% -6%
3 11 eFootball 36% 199%
4 38 Puzzle & Dragons 61% 548%
5 7 Honkai: Star Rail 36% 114%
6 2 Last War: Survival -15% -7%
7 10 SD Gundam Generations Eternal 36% 145%
8 16 Pokémon Trading Card Game Pocket 21% 109%
9 5 Whiteout Survival -21% -5%
10 15 Idolmaster: School Idol Festival -16% 81%
11 6 Uma Musume Pretty Derby -23% -5%
12 3 Dragon Quest Walk -38% -40%
13 9 Genshin Impact -14% 25%
14 21 Pro Yakyuu Spirits A -3% 65%
15 42 Project Sekai 20% 154%
16 - JoJo’s Bizarre Adventure: Ora Ora Overdrive (Released September 25) — —
17 18 Battle Grounds 2% 23%
18 8 Royal Match -15% -10%
19 12 One Piece Bounty Rush -24% -7%
20 41 LINE: Disney Tsum Tsum -6% 117%
21 19 Goddess of Victory: Nikke 26% 12%
22 217 Compass – Combat Intelligence Analysis System – 10% 1557%
23 20 Gossip Harbor: Merge & Story -29% 8%
24 13 Pokémon GO -17% -16%
25 17 Tune Blast -11% -2%
26 23 Puzzle & Survival -32% 17%
27 25 Kingshot -21% 19%
28 26 Nyanco Battle -15% 25%
29 39 Anison Stars!! Music 17% 53%
30 34 Top Heroes -23% 34%
31 43 Nobunaga’s Ambition: Hadou -4% 56%
32 27 Garden Escape -3% 14%
33 24 LINE Pocopoco -29% -1%
34 49 Shadowverse: Worlds Beyond -27% 75%
35 59 Disney Twisted Wonderland 15% 111%
36 28 Monster #8 The Game -24% 7%
37 48 One Piece Treasure Cruise -40% 55%
38 55 Zenless Zone Zero -13% 75%
39 35 Memento Mori -6% 16%
40 14 Voice of the Wind -65% -42%
41 72 Love and Deep Space 11% 129%
42 36 Home Escape -1% 14%
43 62 Blue Archive 23% 96%
44 120 DUEL MASTERS PLAY’S 21% 334%
45 47 Last Z: Survival Shooter -39% 33%
46 40 Legend of Staff and Sword -33% 17%
47 29 Azur Lane 5% -10%
48 31 Seven Knights Re:BIRTH -79% -5%
49 162 Puella Magi Madoka Magica: Magia Exedra 306% 530%
50 32 BrosTa -27% -5%
*Data sourced from Sensor Tower. Empty cells are marked as “-”
*App Store and Google Play included. PC/consumer versions excluded
Graph of rankings 1–25. Actual revenue values on the vertical axis remain unpublished in this series Image Gallery No.002 thumbnail / Smartphone Game Cell Analysis (September 25–October 1, 2025). This week’s #1 is “Fate/Grand Order.” Domestic revenue rankings from July to September also featured
The top-ranked game in the domestic revenue chart is “Fate/Grand Order” (iOS / Android). The game launched the event “Bakumatsu Chambura Myth: Gudaguda Shinseitō – The End REVENGE OF MAKOTO” on September 24, introducing SSR character “Kawakami Ensho.” Revenue rose by 91% compared to last week.
“Puzzle & Dragons” (iOS / Android) launched its first collaboration with the anime “Monster #8” on September 26, featuring characters such as Kafuka Hibino and Ren Ichikawa, achieving a revenue increase of 548% compared to last week.
"#Compass – Combat Intelligence Analysis System" (iOS / Android) began its collaboration with “Pop Team Epic” on September 29, and the introduction of new hero characters “Popuko & Pipimi” led to a massive revenue increase of 1557% week-over-week.
The new release this week is “JoJo’s Bizarre Adventure: Ora Ora Overdrive,” launched by gumi on September 25 (iOS / Android), ranking at #16. This simulation RPG is based on the popular anime “JoJo’s Bizarre Adventure,” allowing players to freely assemble and command familiar characters.
Domestic Revenue Rankings for Smartphone Games (July 1 – September 30, 2025)
This week’s feature highlights the domestic revenue rankings from July to September 2025 on Japan’s App Store and Google Play. Data comparing this period with the prior quarter (April–June 2025), covered in a related article, is also provided for reference.
Rank Previous Quarter Title DL Growth Rate
(Quarter-over-quarter) Revenue Growth Rate
(Quarter-over-quarter)
1 4 Fate/Grand Order 75% 47%
2 2 Last War: Survival 13% -8%
3 5 Monster Strike -42% 25%
4 1 Pokémon Trading Card Game Pocket -55% -48%
5 7 Honkai: Star Rail -11% 12%
6 3 SD Gundam Generations Eternal -93% -31%
7 8 eFootball 23% 22%
8 6 Whiteout Survival 21% -8%
9 13 Uma Musume Pretty Derby 46% 41%
10 60 Dragon Ball Z Dokkan Battle 82% 346%
11 24 Shadowverse: Worlds Beyond -11% 67%
12 11 School Idol Festival -24% -10%
13 9 Pro Yakyuu Spirits A -23% -23%
14 10 Puzzle & Dragons 16% -17%
15 12 Pokémon GO -2% -9%
16 16 Dragon Quest Walk 37% -3%
17 22 Goddess of Victory: Nikke 10% 28%
18 15 Royal Match -18% -8%
19 14 Battle Grounds -10% -13%
20 21 One Piece Bounty Rush -2% 1%
21 27 LINE: Disney Tsum Tsum 35% 21%
22 30 Blue Archive -18% 28%
23 18 Genshin Impact 1% -22%
24 26 Tune Blast -12% -1%
25 39 Gossip Harbor: Merge & Story 98% 37%
*Data sourced from Sensor Tower. Empty cells are marked as “-”
*App Store and Google Play included. PC/consumer versions excluded
Graph of rankings 1–25. Actual revenue values on the vertical axis remain unpublished in this series Image Gallery No.008 thumbnail / Smartphone Game Cell Analysis (September 25–October 1, 2025). This week’s #1 is “Fate/Grand Order.” Domestic revenue rankings from July to September also featured
The top-ranked game in this chart is again “Fate/Grand Order.” With a series of high-profile events—including anniversary and summer swimsuit events—revenue remained strong during the quarter, consistent with previous years.
Image Gallery No.010 thumbnail / Smartphone Game Cell Analysis (September 25–October 1, 2025). This week’s #1 is “Fate/Grand Order.” Domestic revenue rankings from July to September also featured Image Gallery No.009 thumbnail / Smartphone Game Cell Analysis (September 25–October 1, 2025). This week’s #1 is “Fate/Grand Order.” Domestic revenue rankings from July to September also featured
“Dragon Ball Z Dokkan Battle” recorded the highest revenue growth rate, increasing by 346% compared to the previous quarter. Its strong performance in July—driven by the major campaign “GLOBAL DOKKAN CAMPAIGN 2025”—saw peak revenue during this period with the debut of characters such as “Super Saiyan God Super Saiyan Goku” and “Super Saiyan 4 Gogeta.”
This quarter saw no new titles entering the top ranks, with familiar names dominating. However, games released in the prior quarter—“SD Gundam Generations Eternal” and “Shadowverse: Worlds Beyond”—continued to rank among the top performers, suggesting strong player retention.
Image Gallery No.012 thumbnail / Smartphone Game Cell Analysis (September 25–October 1, 2025). This week’s #1 is “Fate/Grand Order.” Domestic revenue rankings from July to September also featured Image Gallery No.013 thumbnail / Smartphone Game Cell Analysis (September 25–October 1, 2025). This week’s #1 is “Fate/Grand Order.” Domestic revenue rankings from July to September also featured