"Kirby Air Ride Direct 2 October 23, 2025": Comprehensive Overview of Extensive New Information Released; Time-Stamped Links Breaking Down Each Detail Also Available
Note: the original Japanese article can be found at:
https://www.4gamer.net/games/897/G089768/20251024001/
Editorial Department: Sugiyama Ryo | 2025/10/23 15:52 (UTC)
On October 23, 2025, Nintendo released the official program “Kirby’s Air Ride Direct 2 2025.10.23” on its YouTube channel and “Nintendo Today!” to introduce new information about the upcoming Nintendo Switch 2 game Kirby’s Air Ride.
Kirby’s Air Ride is a sequel to the original Kirby’s Air Ride, released in 2003 for the Nintendo GameCube. While the previous installment primarily featured Kirby riding Air Ride machines through various attractions, this new title introduces multiple riders (player characters) as playable options.
The first episode of this program was published on August 19 and covered gameplay footage, machine controls, available riders, copy abilities, special moves, game modes, and more (external link). If you haven’t seen it yet, we recommend checking that video first.
This latest broadcast was an extensive, hour-long event featuring direct commentary by Shigeru Miyamoto. Below is a summarized table of contents with time-stamped links—use these to jump directly to sections that interest you.
| Content | Time-Stamped Link | |——–|——————-| | Wairide | Link | | Road Trip | Link | | Online | Link | | Copy Ability Showcase | Link | | Online Feature: Classes | Link | | Air Ride Course Preview | Link | | Original Game Courses | Link | | Relay Changeover | Link | | City Trial: Items | Link | | City Trial: Legendary Machines | Link | | City Trial: Team Battle | Link | | Rider Introduction | Link | | New Machine: Henshin Star | Link | | Machine Showcase | Link | | Voice Announcements & Other Features | Link | | Time Attack | Link | | City Trial: Drive Mode | Link | | City Trial: Events | Link | | Stadium Mode | Link | | Stadium: Boss Battle | Link | | Clear Checker | Link | | Special (Rider Abilities) Showcase | Link | | Oremachine | Link | | Oremachine Market | Link | | Fashion Hats | Link | | Miles (In-game Currency) | Link | | Gummies (Collectible Elements) | Link | | Music | Link | | Main Menu | Link | | amiibo Support | Link | | Story Mode | Link | | Final Remarks (DLC and Other Notes) | Link |
From here, we highlight the most noteworthy new details from the broadcast, centered around screenshots. First, quickly scan through these highlights—then use the time-stamped links above to jump directly to scenes you want to see in full.
● Wairide
A mini-game mode allowing up to eight players for quick play, viewed from an overhead perspective. The camera appears zoomed-in as maps expand, but can switch dynamically during gameplay. Internally structured like the main game, it uses identical rider-machine combinations available in the core experience.
Controls are customizable between “free control” (stick direction movement) and “handle control,” resembling remote-controlled operation. Unique Wairide-exclusive items make this mode feel distinct from others.
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● Road Trip
A story mode where players choose their favorite rider and go on a journey. Players face themed challenges throughout the adventure, offering gameplay spanning multiple modes: Air Ride, Wairide, and City Trial. Familiar series characters appear, with unlocking them leading to new branching paths.
The game’s story begins when ride machines suddenly fall from the sky. Road Trip explores their origins. Near the end of the broadcast, hints about key story elements were briefly shown—so be cautious if you want to avoid spoilers.
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● Online Features
Creating a player “license” grants access to the online space known as “Paddock.” Here, players can host match sessions and enjoy casual interactions with others.
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● Classes
An online ranking system indicating player skill levels, visually represented by color. Inspired by the colors of a rainbow, these are purely meant for fun and emphasize enjoyment—not that higher ranks equate to being better.
Additionally, each license displays “World Victory Power,” showing how many wins you have compared to all other players—distinct from traditional battle rankings. Both classes and World Victory Power are tracked separately per mode (Air Ride, Wairide, City Trial).
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● Original Game Courses
All nine courses from the original game return, bringing the total to 18 with new additions. While average cruising speeds differ—making identical times impossible—the course layouts and music remain unchanged.
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● City Trial
The core rules remain similar to the previous game, but now includes “Rare Containers” with large rewards and multiple new events. The Legendary Machines from the original also return—players must collect three parts to unlock them. In team play, these parts are shared among teammates for easier collection.
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● Time Attack
Available in Air Ride and Wairide modes. Each machine records its personal best time locally—no rankings or online leaderboards exist. The focus is on competing against your own previous times.
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● Stadium Mode
A mini-game that appears after completing City Trial, but can also be played independently. In standalone mode, power-up states are fixed. Players may restrict specific stadium appearances or disable certain settings.
The “Boss Battle” replaces the previous game’s “VS Dedede” and is introduced separately. Opponents include “Mechadeded,” requiring cooperative effort from all players to defeat. Special mechanics like lock-on targeting will be available during boss fights, featuring a dedicated control system.
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● Clear Checker
A grid-based board composed of secret objectives. Completing each task fills the corresponding cell, revealing new challenges in adjacent cells. Rewards include unlocking new machines and other items.
If duplicate rewards are obtained, they can be converted into skins or other cosmetic upgrades—so nothing is wasted. Online-related checkers are designed to allow players to progress freely even if they don’t use them.
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● Oremachine
A new customization feature allowing players to decorate their machines with patterns, decals, accessories, and effects. Changes include color adjustments.
Created Oremachines can be shared via the “Oremachine Market,” where other players can purchase them using Miles (in-game currency). Miles are earned through gameplay and also used to buy BGM tracks and more.
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● amiibo
Using special amiibo figures allows players to train FP (Figure Player) characters. Five sets are planned: Kirby + Warp Star, Bandana Waddle Dee + Wing Star, Meta Knight + Devil Star, King Dedede + Tank Star, and Cock Kawasaki + Hop Star. Riders and machines can be freely mixed and matched—both in-game and via amiibo.
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● Ending – DLC Information
The game required ten times the development effort of its predecessor, making it a massive project. As of now, there are no plans for DLC or future sequels. “This title was always intended to be our full commitment from day one,” stated Miyamoto.
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Note: Some features mentioned are subject to update post-launch. Players are advised to perform an online update immediately after purchasing the game.
Finally, Nintendo announced the launch of an online experience event: “Kirby’s Air Ride Try-Ride.” Details will be revealed in future announcements.
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Online Experience Event “Kirby’s Air Ride Try-Ride” Announced. Duration: November 8–10 and 15–17, total of six days
On October 23, 2025 (today), Nintendo announced via the official program Kirby’s Air Ride Direct 2 2025.10.23 that an online experience event titled “Kirby’s Air Ride Try-Ride” will be held.
[2025/10/23 23:16]
- Keywords:
- Nintendo Switch 2: Kirby’s Air Ride
- Nintendo Switch 2
- Racing
- Action
- CERO A: All Ages
- HAL Laboratory
- Players: 1–16
- Nintendo
- News
- Free Trial Version
- Editor: Ryō Sugura